texture maker 'a':
turbulence
gaussian blur
specular lighting
composite
GET CODE
feTurbulence:
baseFrequency x (0 < 0.5 > 1)
baseFrequency y (0 < 0.5 > 1)
numOctaves (0 < 1 > 10)
seed (0 < 20 > 200)
turbulence type
turbulence
fractal noise
feGaussianBlur:
stdDeviation x (0 < 20 > 30)
stdDeviation y (0 < 0.5 > 30)
feSpecularLighting:
surfaceScale (0 < 15 > 50)
specularConstant (0 < 1 > 5)
specularExponent (0 < 30 > 30)
fePointLight
x (-10000 < -5000 > 10000)
y (-10000 < -10000 > 10000)
z (0 < 700000 > 100000)
filterRes
(0< default >1200)